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WIP pixel art. The main focus points at this stage—besides finishing the piece—were variety and cuteness, so it’s more interesting to look at. So I replaced the same backgrounds on each of the eight frames with new backgrounds. And oh, I added a sixth 24x24 pixels kitten sprite 🥹 Only two left!
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WIP pixel art. I’ve added my .aseprite files to a Working Copy repository, so I can revert to an earlier version. With all this editing I already lost a version of the current project, maybe caused by an iPad app error while saving, or—more likely—PEBFAC, problem exists between finger and couch.
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In other (personal) news, I fixed my broken* Dutch language blog (*wrong favicon, no more navigation between pages), see https://loopgenot.me.
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WIP pixel art. I suppose it makes all the difference if one is taking time to make a somewhat cohesive drawing . It sets an expectation. Here: You won’t get photorealism, but it’ll be fun nonetheless. The character design is still lacking, though. I need some guidance thru Aaron Blaise’s tutorial.
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WIP. Drawing smaller is harder, or perhaps it’s at the small scale that my lack of drawing skills shows through. Though it’s probably mostly a lack of design skill. I’m working on it…
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I once bred Abyssinian cats, until it became too expensive. Still, I have deep admiration for the breed and their breeders. On my 64th birthday I drew one in pixel art from this reference.
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My microwave oven is about to give up the ghost ☠ after 22 years. Still works, but makes scary sounds, and gives off a distinct smell of burnt electronics. More than twice the average lifetime of a magnetron is reasonable, so I’m not having it repaired. Instead I will recycle it, and buy a new one.
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Interesting video by Matt Parker on YT about shearing pixels horizontally and vertically instead of rotating a picture. Unlike GPU powered rotation (using floating point calculations), it conserves pixel (colors).
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Practicing isometric perspective with shifting rows of two pixels wide one pixel position vertically, and mirroring whole shapes horizontally or vertically. It’s not perfect, and some pixel editing is required, and even then it’s a compromise.
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Game Boy compatible pixel art drawing, based on this photo
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On YouTube I saw Matt Parker and Adam Savage do videos about how to construct geometric shapes in three dimensions. I tried the same with flat shapes in both 2D and (pixel art) isometric perspective. Since pixel art is a crude representation of reality, I had to fudge a lot to make it fit.
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Doing some character design in pixel art, Game Boy compatible.
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I drew a Bangladeshi girl in traditional dress based on this photo and an image search on traditional clothing from Bangladesh, which was rather sparse amongst the modern dresses inspired by tradition (because that what people might want to wear nowadays).
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I have today’s work cut out for me with this portrait of a Bangladeshi girl from 2011.
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Practicing dithering.
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I made this 64 by 64 pixel art portrait, referencing this photo of Raymond and using only four colors from the 2-bits-pips color palette.
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I did some work on my Dutch language running blog, and broke the site. Once I had repaired the damage, I permanently lost additional functionality (links to next and previous posts). You see, the service has changed, and my hack hadn’t kept up with the times. I guess the lesson is, use the default.
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Drawn while listening to A Legacy of Biffs on The Incomparable Mothership podcast about Back to the Future 2. It’s an audio podcast, so I got to draw from imagination.
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I made this Game Boy compatible pixel art piece based on this excellent portrait.
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