• I suppose most screens nowadays are 16:9, so perhaps I should use that as well. Pixel art at 320 x 180 pixels. πŸ–₯πŸ‘¨β€πŸŽ¨πŸŽ¨

    rhino pixel art

  • Practicing isometric perspective with a rhino. Pixel art 160 x144. πŸ–₯πŸ‘¨β€πŸŽ¨πŸŽ¨

  • Currently reading: Het Dal Der Beloften (dl.4) by Jean M. Auel πŸ“š

  • For isometric perspective pixel art sprites, there are (hardware) restrictions to what can be drawn, and (geometry) rules for how to draw. Both can be bent, but at a cost, either in performance or artistically. The clear benefit is a 3D look without perspective scaling. 🎨πŸ–₯πŸ‘¨β€πŸŽ¨

  • It took me more time than I wished to create a rough animation of the same character pose from eight different directions. iPad OS clearly lacks the functionality of a full-blown desktop OS, especially for easy creation of animation. πŸ–₯πŸ‘¨β€πŸŽ¨πŸŽ¨

    pixel art animation

  • From the AdamCYounis YouTube channel I got some important insights about character design with pixel art:

    • smaller canvases are harder
    • topdown is like looking down at 45Β°
    • horizontal and vertical lines are key for coherent look
    • clear pose beats realism


  • Today’s pixel art self-prompt was cuteness. πŸ–₯πŸ‘¨β€πŸŽ¨πŸŽ¨

  • Finished reading: De mammoetjagers (De Aardkinderen) (Dutch Edition) by Jean M. Auel πŸ“š Definitely better than part 2!

  • Converting a “normal” perspective drawing into an isometric perspective drawing proves to be more challenging than I expected. Muttering πŸ˜– on thru this pixel art mud. πŸ–₯πŸ‘¨β€πŸŽ¨πŸŽ¨

    isometric perspective pixel art

  • Many things are to be considered when drawing pixel art in isometric perspective. I should practice it, since it’s a prevalent perspective in 2D games nowadays, as far as I can see from following pixel artists online.

  • Currently reading: De mammoetjagers (De Aardkinderen) (Dutch Edition) by Jean M. Auel πŸ“š

  • I suppose pixel art is best described as an art form where pixel placement matters most. Unlike digital natural medium art, in pixel art what you say and how you say it are the same.

  • Finished reading: De Vallei Van De Paarden (de Aardkinderen #2) by πŸ“š Hmm, not as strong as part 1, alas.

  • Some simplistic pixel art animations I made in the past two days. πŸ–₯πŸ‘¨β€πŸŽ¨πŸŽ¨

    pixel art cat walking pixel art cat running pixel art quadruped walking

  • Currently reading: De Vallei Van De Paarden (de Aardkinderen #2) by πŸ“š Liked the first part, let’s read the second.

  • Finished reading: De Stam Van De Holenbeer by Jean Auel πŸ“š I enjoyed listening to this one; my eyes leaked, without being sick.

  • I’m not sure why it takes so long, but I guess that goes with the creative process; it’s not as straightforward as one would want. πŸ–₯πŸ‘¨β€πŸŽ¨πŸŽ¨

    pixel art designs

  • Cat walk as 2-frames pixel art animation. Took me long enough. πŸ–₯πŸ‘¨β€πŸŽ¨πŸŽ¨

    frames side by side

    animated GIF

    I suppose 3 frames is the minimum.

    animated GIF

  • I picked one of the pencil sketches and turned it into pixel art, as practice. πŸ–₯πŸ‘¨β€πŸŽ¨πŸŽ¨

  • Progress on my character design is slow, yet steady. 🎨

    pencil sketches

  • Character design doesn’t come in a flash with me. It always has been a slow process, rather discouraging imo. I guess I’m not a glutton for details, which is a big drawback for creativity. 🎨

    pencil sketches

  • Currently reading: De Stam Van De Holenbeer by Jean Auel πŸ“š

  • Finished reading: Nederzettingen by Sanneke van Hassel πŸ“šNiet mijn favoriet ☹️

  • Scaling down often means (partially) redrawing a pixel art drawing. πŸ‘¨β€πŸŽ¨πŸ–₯🎨

  • Donkey Kong on C64 (VICE on Raspberry Pi OS) πŸ•ΉπŸ’»πŸ‘ΎπŸ¦πŸ—

    🎡 Donkey Kong intro screen 🎡

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