Pixel art
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Today’s r/SketchDaily theme is “🧸 Famous Bears." I was only able to do 5 out of 10 famous bears because I didn’t have enough time. Still, I was enjoying the 64 x 64 pixels portraits so much, that I’ll finish it coming Friday. Drawing time: 7u20m for the whole image, around 50min per portrait.
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Work in progress for today’s r/SketchDaily theme “🧸 Famous Bears." I spent over 3 hours just collecting the references, and setting up the 512 x 512 pixels base image for ten 64 x 64 pixel art clips, to be filled with glorious pixel art imagery. Days are too short to pull off stunts like this…
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Today’s theme for r/SketchDaily is Beehive. I drew Brigitte Bardot in a The Simpsons art style in pixel art that could have been draw on a Game Boy Advance (240 x 160, 16 colors). Drawing time: 2u57m.
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Another self-challenge, this time from Pixel Dailies, theme Gengar. I really didn’t like visiting Twitter (now X), but, luckily, PD is now on Discord too. Drawing time: 1u40m.
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Today’s theme for /r/SketchDaily: The angriest looking fish you ever saw. Pixel art drawn from imagination. Size: 240 x 160, 16 colors. Drawing time: 3u6m.
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Today’s theme of r/SketchDaily is High Society. I interpreted the theme as the 1954 movie with Bing Crosby, Grace Kelly, and Frank Sinatra. Pixel art for the Game Boy Advance (240 x 160 pixels, 16 colors). Drawing time a whopping 7u18m, even with tracing and off-model drawing.
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What was I thinking? Work in Progress…
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My new Reddit avatar is based on the official avatar, upgraded into cute pixel art.
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Today’s theme for r/SketchDaily is Regatta. A search revealed Regatta is an outdoor fashion brand, so I went with that, instead of a boat race. Game Boy pixel artwork (160 by 144 pixels, 4 colors). Drawing time: 2u48m.
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r/SketchDaily alt theme was Gudetama. Small pixel art drawing of this Japanese cartoon character on a Game Boy Advance canvas and a 16-colors palette.
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As most of you may know, the only way to learn something is to commit to it, be it cats, iOS betas, or pixel art. I’m liking my experience with r/SketchDaily, though I realize many of the art subreddits are dead (sometimes no posts since over 3 years). I guess those have gone to Facebook.
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For r/SketchDaily, theme Bump in the Night. Didn’t have much time, so I shrunk it down to 32 by 32 pixels, on my Game Boy compatible canvas (160 x 144 pixels, 4 colors). Drawing time: 1u18m, using Pixaki on 9th gen iPad. I didn’t copy the reference slavishly—it doesn’t work at such a small scale.
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Today’s drawing for r/SketchDaily, theme Moody. Wednesday Addams in front of a decrepit cottage. Reference was heavily used to speed up drawing. Pixel art Game Boy Advance (160 x 140 pixels, 10 colors). Drawing time 3u48m.
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Today’s theme for r/SketchDaily was The Cycle* of Life. I interpreted today’s theme as “young artist” and “mature artist.” Game Boy Advance pixel art 240 x 160, 9 colors. Drawing time 2u58m.
👾*Actually, the title was The Circle of Life.
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For r/SketchDaily, theme Dusty Old Books. Game Boy Advance pixel art (240 x 160, 11 colors). Titles from a Good Reads list tagged “dusty books.”
- Animal Farm, by George Orwell
- The Hunger Games, by Suzanne Collins
- The Hobbit, by J.R.R. Tolkien
- Lord of the Rings; Fellowship of the Ring, by J.R.R. Tolkien
- Harry Potter and the Philosopher’s Stone, by J.K. Rowling
- The Night Circus, by Erin Morgenstern
- Pride and Prejudice, by Jane Austen
- 1984, by George Orwell
- Brave New World, by Aldous Huxley
- Lord of the Flies, by William Golding
Drawing time: 5h02' in 2 sessions.
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My daily creations for r/SketchDaily were becoming ridiculously long-winded. Art engagement ≠ art skill. Likes can soon develop into a soul-sucking experience on social media sites. So I simplified. 6 is often enough for one’s art volume. I rather reserve my 11s for special occasions.
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For r/SketchDaily: Puddy Cat and Pepe Le Pew as Romeo and Juliet in disguise. Game Boy pixel art 160 x 144 pixels, 4 colors. Animation frame used as a loose reference.
I am ze locksmith of love, no?
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Finishing up the sandwiches wasn’t really that big of a deal. I suppose that’s my subconscious at work. Still, I worked 7 hours on it in 3 sessions over roughly 17 hours. That’s 10 hours of subconscious internal deliberation. IOW, I slept over my art piece. Next time a bit less intensive, please!
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I drew the microscope from reference (no tracing) and the enlargement of the slide from imagination. I’m particularly proud of the 16 by 16 texture tile made more or less seamless. The microscope and its light and shadows are excellent too, for my usual execution of such objects.
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Instead of running a 26 km long run, I decided to do another sketch for r/SketchDaily. I was feeling somewhat tired and thought it wise to not overreach. The evildoer has won, I guess.
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