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It took me more time than I wished to create a rough animation of the same character pose from eight different directions. iPad OS clearly lacks the functionality of a full-blown desktop OS, especially for easy creation of animation.
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From the AdamCYounis YouTube channel I got some important insights about character design with pixel art:
- smaller canvases are harder
- topdown is like looking down at 45Β°
- horizontal and vertical lines are key for coherent look
- clear pose beats realism
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Today’s pixel art self-prompt was cuteness.
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Finished reading: De mammoetjagers (De Aardkinderen) (Dutch Edition) by Jean M. Auel π Definitely better than part 2!
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Converting a “normal” perspective drawing into an isometric perspective drawing proves to be more challenging than I expected. Muttering π on thru this pixel art mud.
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Many things are to be considered when drawing pixel art in isometric perspective. I should practice it, since it’s a prevalent perspective in 2D games nowadays, as far as I can see from following pixel artists online.
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Currently reading: De mammoetjagers (De Aardkinderen) (Dutch Edition) by Jean M. Auel π
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I suppose pixel art is best described as an art form where pixel placement matters most. Unlike digital natural medium art, in pixel art what you say and how you say it are the same.
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Finished reading: De Vallei Van De Paarden (de Aardkinderen #2) by π Hmm, not as strong as part 1, alas.
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Some simplistic pixel art animations I made in the past two days.
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Currently reading: De Vallei Van De Paarden (de Aardkinderen #2) by π Liked the first part, let’s read the second.
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Finished reading: De Stam Van De Holenbeer by Jean Auel π I enjoyed listening to this one; my eyes leaked, without being sick.
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I’m not sure why it takes so long, but I guess that goes with the creative process; it’s not as straightforward as one would want.
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Cat walk as 2-frames pixel art animation. Took me long enough.
πΎ π₯π¨βπ¨π¨I suppose 3 frames is the minimum.
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I picked one of the pencil sketches and turned it into pixel art, as practice.
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Progress on my character design is slow, yet steady. π¨
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Character design doesnβt come in a flash with me. It always has been a slow process, rather discouraging imo. I guess Iβm not a glutton for details, which is a big drawback for creativity. π¨
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Currently reading: De Stam Van De Holenbeer by Jean Auel π
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Finished reading: Nederzettingen by Sanneke van Hassel πNiet mijn favoriet βΉοΈ
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Scaling down often means (partially) redrawing a pixel art drawing.
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