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Writing in isometric perspective; it’s rather tricky with pixel art.
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As an empty sheet is perfection for both artist and writer, the only way to win with wordle is not to play, averting addiction. Still NOT playing, resisting temptation like a game teatotaller.
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More isometric pixel art practice, a hello-world? It seems so easy, until you implement it.
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I constructed my first house in isometric perspective pixel art. It’s rather tedious and error prone, as you may spot here and there. I suppose practice will bring improvement.
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I wonder, do people still write personal letters, pen on paper, longhand, sealed in an envelope? I used to, as a youth. I was never good at it, but better than talking, because we didn’t talk at the dinner table as a family, especially not about personal stuff, ever.
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Pixel art practice. Six basic emotions of the human face.
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Pixel art, seasonal affective disorder.
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Pixel art based on a sketched idea.
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Finished reading: Het Dal Der Beloften (dl.4) by Jean M. Auel π Much more pleasant read than part 2, comparable to part 1.
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Today I turned the traced image into a top view. This will enable me to create an isometric perspective view tomorrow. The animation shows the workflow I want to use: trace π floorplan π isometric view. There’s some creative license with only one reference photo.
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I traced architecture in pixel art as a study. I wanted to create an isometric perspective, but realized I’m still too inexperienced in architecture drawing to pull it off.
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Isometric chess horse.
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Isometric jam session. Pixel art.
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Sunday morning pixel art doodles.
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I suppose most screens nowadays are 16:9, so perhaps I should use that as well. Pixel art at 320 x 180 pixels.
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Practicing isometric perspective with a rhino. Pixel art 160 x144.
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Currently reading: Het Dal Der Beloften (dl.4) by Jean M. Auel π
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For isometric perspective pixel art sprites, there are (hardware) restrictions to what can be drawn, and (geometry) rules for how to draw. Both can be bent, but at a cost, either in performance or artistically. The clear benefit is a 3D look without perspective scaling.
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It took me more time than I wished to create a rough animation of the same character pose from eight different directions. iPad OS clearly lacks the functionality of a full-blown desktop OS, especially for easy creation of animation.
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From the AdamCYounis YouTube channel I got some important insights about character design with pixel art:
- smaller canvases are harder
- topdown is like looking down at 45Β°
- horizontal and vertical lines are key for coherent look
- clear pose beats realism
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