Art
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Practicing isometric perspective with shifting rows of two pixels wide one pixel position vertically, and mirroring whole shapes horizontally or vertically. It’s not perfect, and some pixel editing is required, and even then it’s a compromise.
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Game Boy compatible pixel art drawing, based onΒ this photo
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On YouTube I saw Matt Parker and Adam Savage do videos about how to construct geometric shapes in three dimensions. I tried the same with flat shapes in both 2D and (pixel art) isometric perspective. Since pixel art is a crude representation of reality, I had to fudge a lot to make it fit.
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Doing some character design in pixel art, Game Boy compatible.
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I drew a Bangladeshi girl in traditional dress based on this photo and an image search on traditional clothing from Bangladesh, which was rather sparse amongst the modern dresses inspired by tradition (because that what people might want to wear nowadays).
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I have today’s work cut out for me with this portrait of a Bangladeshi girl from 2011.
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Practicing dithering.
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I made this 64 by 64 pixel art portrait, referencing this photo of Raymond and using only four colors from the 2-bits-pips color palette.
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Drawn while listening to A Legacy of Biffs on The Incomparable Mothership podcast about Back to the Future 2. It’s an audio podcast, so I got to draw from imagination.
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I made this Game Boy compatible pixel art piece based on this excellent portrait.
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I tried drawing the same character in two different art styles, referencing a photo I took myself. The one on the right is (loosely) based on someone else’s art style.
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Oh boy, I need to learn about tilesets and game art to avoid attrocities like this one
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I tried to create an animated sprite of my cat. All I have to do now is give him a world to live in. That’s easy, right? π
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I used this photo as a reference for a small pixel art drawing of a deer. I tried to concentrate on clumps of pixels, but I see I need to study more to be effective. The shape’s okay-ish, which is an accomplishment at this scale, I think.
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The original Macintosh, aka 128K Mac, is often referred to as the computer that changed the world. It was the first commercially available computer with a graphical user interface. Pixel art for the Nintendo Game Boy screen (160 x 144 pixels, 4 shades of green).
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I thought pixel animation would be easier. Alas, with iPadOS it still is too hard, so it seems, and Aseprite is still the desktop app to emulate. Yes, you can do animation on the iPad, but it takes a lot of time compared to what I’m used to on the desktop 20 years ago, using Moho.
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My reason to share a work-in-progress shot is to set a milestone, so I stay motivated working on the piece. Since I share it publicly, it also keeps me honest. Now I have to finish it.
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Pixel art version of this reference photo. I simplified the shapes so it was easier to draw on such a small canvas and so few colors (160 x 144 pixels, 4 shades of green). I think it got the message across, though.