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I’ll be running a marathon on 13 April 2025. It almost didn’t happen because of injuries, which only healed a week ago. To celebrate in advance I made this jumble of legs, arms, and a confused head. Its animation lives on the Divoom community, where I became a master pixel artist, also this week.
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It’s been a while since I posted some pixel art on here, while I’ve been inundating the Divoom community with my creations, being mostly recommended by the staff. I don’t judge it high art, but I can see why they want to see more of it. Most don’t seem to post anything, or at best it’s low-effort.
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The @pixeldailies.bsky.social #PixelDailies theme was #ladder Link has to climb the ultimate infinite ladder.
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I started a new project in Procreate for pixel art. I already made a rough sketch and applied base colors (white, green and light-brown). It will become a 64 x 64 pixels piece for my Pixoo64. It’s been a while since I did a landscape, so it will be a challenge to finish it. Here’s a WIP.
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A little WIP. Yesterday I made this tiny 64 x 64 pixels baby head, based on reference.
Today I gave the baby a torso. The dots are to easily scale between 64x64 and 1280x1280 pixels in Procreate. The latter resolution I use to sketch a new layer before turning it into pixel art, pixel-by-pixel.
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I repurposed a previous pixel drawing for today’s pixel drawing for the Divoom community. The little guy is supposed to represent a nasty germ. We’ll see how it’s received. I like it.
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I used this image as a reference for my contribution to March of Robots 2025. Though I didn’t design the robot, I did the color palette and animation.
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If you assume you’re right, you’re probably aren’t. This is the self-deprecating idea that sprouted from using the import filter of the Divoom pixel editor wrongly. I thought it needed more pixels to avoid blurring them, like web browsers. Not so, just import 92 frames or less of 64 x 64 pixels.