Art
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After more of the tutorial, it’s clear to me that to keep the art interesting, you need to be inventive in every piece, much like in engineering. This is also the case with traditional art, but far less so. Ever pixel piece is practice to learn new techniques, try out new ideas.
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Self-portrait.
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At first I wanted to do one 32x32 pixels portrait per minute, but that turned out to be one per hour. Doing one of these per day shows me how I’m slowly improving my art skills over the days. There’s a lot of zooming in and out, squinting, and cringing over old art involved, as there should be.
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This weekend a pixel art tutorial by former DeviantArtist kiwinuptuo about lines and shading. I plan to extend it with floor shadow and with different drawing techniques. We see how far I’ll get. It’s rather sophisticated, so I’ll take my time. What I won’t doโyetโis texture, nor patterning.
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Call me ignorant for never having heard of Robert Henri before @thatkruegergirl mentioned him in a quote.
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There couldn’t be more opposite movies in cinemas, while two strikes are going on in Hollywood over streaming residuals and a ban on AI script writing. It all is in our heads, in our heads.
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The tv show Mannix was made in the late 1960’s, starring Mike Connors, with theme music by Lalo Schriffin (who also wrote the original Mission Impossible theme, and still composes and performs music at age 91). I traced a screenshot, which isn’t as straigthforward as you would hope at that size.
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For some a promise is just a bunch of words to keep the masses busy with their silly expectations.
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I used to think that the ALT attribute is a kind of image description. Yes it is, but only machine-readable (i.e. for screen readers). For sighted humans, you can use the TITLE attribute or the FIGCAPTION tag, in addition to the ALT attribute. Right-click or long-press to reveal.
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Good gracious me, it’s more like 60 minutes than 60 seconds. I have no idea how artists are able to draw so fast. I get lost in details as soon as I pick up a stylus to draw, and forget about any time limit.
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The idea was quick sketches of one minute to speed up my drawing. I failed on the first one, which was more like 30 minutes. Ah well, still 11 to goโฆ
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I suppose I need to practice a lot a lot to even approach the level of a videogame character designer. I comfort myself by stating that, from now on, it only can get better, right?
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I clearly lack the skill and experience of the artists of Street Fighter Alpha, which I need to complete my weekend project ๐ I’m smelling a big F hereโฆ
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This work in progress shows I have still a lot to learn. How in tarnation did they draw these game characters? My guess is that this piece of mine will land in the ๐๏ธ soon enough ๐ Back to the ๐ฌ I mean.
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Planning my ambitious weekend project of sideline commentary on bulbous sacrilegious smrq* between tech silo ceos.
๐พ*: shameless male raging quibble
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I’m trying to draw smaller than 32 by 32, which should teach me to make every pixel have at least one function, as well how to make clumps of pixels be something that can be interpreted through imagination. I still have a long way to go.
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While trying to improve it’s disheartening that the artist lacks an overview of their progress, since they go from artwork to artwork, never seeing a breakthrough, nor an overnight success. What remains is the joy of drawing. Of course, that can easily be had without intent of getting better at it.
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Pixeling on a 32 by 32 pixel canvas is getting easier with every next attempt. Of course, the movie Terminator (1984) has already an 80s look to it, and a 2D platformer on a game console would not surprise me.
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It is said that good artists draw everything. So I drew a bike on a 32 by 32 pixel canvas using a limited color palette. Of course, I used a reference.
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I suppose when taking symbolism too seriously it turns into stereotyping. Here I combined some of the state symbols of Texas โญ๏ธ into a 16 by 16 pixel character.
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