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The original Macintosh, aka 128K Mac, is often referred to as the computer that changed the world. It was the first commercially available computer with a graphical user interface. Pixel art for the Nintendo Game Boy screen (160 x 144 pixels, 4 shades of green).
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Sometimes you want your cat to play with their food. It keeps them happy if you surprise them once in a while by offering hidden food, so theyโll have to think how to get to it
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I thought pixel animation would be easier. Alas, with iPadOS it still is too hard, so it seems, and Aseprite is still the desktop app to emulate. Yes, you can do animation on the iPad, but it takes a lot of time compared to what I’m used to on the desktop 20 years ago, using Moho.
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My reason to share a work-in-progress shot is to set a milestone, so I stay motivated working on the piece. Since I share it publicly, it also keeps me honest. Now I have to finish it.
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Pixel art version of this reference photo. I simplified the shapes so it was easier to draw on such a small canvas and so few colors (160 x 144 pixels, 4 shades of green). I think it got the message across, though.
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I usedย this photo as my reference for both a 160 x 144 and 64 x 64 pixels versions of this portrait. I went for a more anime art style, which made the likeness suffer a bit.
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Besides changing my color palette I also bought (unlocked) a new pixel editor I hadn’t heard of before, Pixquare. There are others, but this one and Pixaki seem the most user-friendly. Some apps are just pushing too hard into in-app purchases. The harsh greens are a bit off-putting, though.
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An personal observation. Human name space has collisions. I can see that because when I posted a drawing called after a semi-famous person, it got lots of views, while it was actually called after a non-famous person. I hope people weren’t too disappointed. And view count โ quality, nor does ๐ or โญ๏ธ
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Pixel art study, WIP. I hope I got the proportions right this time for a semi-realistic style drawing, nudging towards an anime art style. At least, that’s what I’m going for. I’m taught that studying proportions is key for a successful portrait drawing. Next, I want to simplify it into 64 x 64.
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Portrait study in a more realistic style, based on this photo and in Game Boy format (160 by 144 pixels, 4 shades of green).
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A very rough work-in-progress of a Game Boy compatible pixel art portrait study. I’m struggling to get the proportions right without tracing. As with any realistic portrait, it takes time and patience, measuring, a lot of zooming, and breaks for a fresh look, as well as accepting I’m not perfect.
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When I made yet another Simpsons character from a reference, I thought it would be boring and predictable. It turned out quite challenging. I started with the bust pose, enlarged it to full body pose quadrupling the canvas, then shrank it back to Game Boy size (160 x 144 pixels). Not easy at all.
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Taking breaks from something that will take a long time to complete feels certainly wholesome. Of course, now it will take even longer, but my experience is that if I try to use brute force to complete, I will simply cast the project on a pile of things I’ll once complete (probably never).
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I used this Flickr photo as my reference to draw a Game Boy compatible pixel art portrait in the Simpsons art style. She will travel in space when she grows up.
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I used this reference from Flickr to draw in an art style of The Simpsons animated sitcom. It’s compatible with the Nintendo Game Boy handheld game console (160 by 144 pixels, 4 colors).
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I waited until I was exited enough to continue my Amsterdam cityscape (2 days). I suppose this happens when doing projects that aren’t commissioned. Still only 2 whole and 2 half house to go for the layer with the merchant houses. It’s taking a lot longer than I expected.
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Drawing from a reference on Flickr in Game Boy pixel art (160 by 144 pixels, 4 colors), with process animated GIF. Drawn in ibis Paint X, pixeled in Pixaki.
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Pixel art for the Game Boy.
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This could be cover art for a Viking war game.
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