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Using this as my reference I drew a road race car. Perspective is always a hassle, so I took quite some liberties. I expect my next will be much better, with this one under my belt.
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WIP pixel art. The main focus points at this stage—besides finishing the piece—were variety and cuteness, so it’s more interesting to look at. So I replaced the same backgrounds on each of the eight frames with new backgrounds. And oh, I added a sixth 24x24 pixels kitten sprite 🥹 Only two left!
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WIP pixel art. I’ve added my .aseprite files to a Working Copy repository, so I can revert to an earlier version. With all this editing I already lost a version of the current project, maybe caused by an iPad app error while saving, or—more likely—PEBFAC, problem exists between finger and couch.
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WIP pixel art. I suppose it makes all the difference if one is taking time to make a somewhat cohesive drawing . It sets an expectation. Here: You won’t get photorealism, but it’ll be fun nonetheless. The character design is still lacking, though. I need some guidance thru Aaron Blaise’s tutorial.
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I once bred Abyssinian cats, until it became too expensive. Still, I have deep admiration for the breed and their breeders. On my 64th birthday I drew one in pixel art from this reference.
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On YouTube I saw Matt Parker and Adam Savage do videos about how to construct geometric shapes in three dimensions. I tried the same with flat shapes in both 2D and (pixel art) isometric perspective. Since pixel art is a crude representation of reality, I had to fudge a lot to make it fit.
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I drew a Bangladeshi girl in traditional dress based on this photo and an image search on traditional clothing from Bangladesh, which was rather sparse amongst the modern dresses inspired by tradition (because that what people might want to wear nowadays).
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I made this 64 by 64 pixel art portrait, referencing this photo of Raymond and using only four colors from the 2-bits-pips color palette.
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Drawn while listening to A Legacy of Biffs on The Incomparable Mothership podcast about Back to the Future 2. It’s an audio podcast, so I got to draw from imagination.
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