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I’m always amazed how different a 32 x 32 pixel art piece looks from its reference. The color choice might not be the best, but I’m sticking with this pastel-colored palette, which probably demands a more stylistic approach than the realism I’m aiming for.
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I found out that the Divoom pixel editor prefers 32 x 32 images for import. The 64 x 64 image import leads to fuzzy pixels. Of course, for animation this isn’t a big deal, since sprites are often smaller than 32 x 32 pixels. And I can import 32 x 32 as 64 x 64 pixels if I don’t mind the fuzzies.
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I’m learning how to get a color palette from an image in Divoom’s pixel editor. So I created an image in Pixquare and imported that, so I could pick and add colors, and created this post’s animation from that. Since it took so long, I guess I’ll stick with this palette for a while.
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I made the animation from scratch in Divoom’s pixel editor (the frame is from the app itself, of which on the display on top the tv set I changed 2021 in 2025). It took a really long time for such a simple 64 x 64 pixel animation.
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When in Rome, do like Romans do, IOW, embrace the blurriness of the app that seems to have been slapped together to sell a product, judging by how poorly its features are implemented. Still, I imported my pixel art and retouched it a bit in Divoom’s pixel editor.
Happy New Year, everyone! 🎆
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When you don’t succeed right away, try, try, and try again until you do.
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You can’t win them all, it seems. This one went awry by a bad choice of colors.
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I imported my previous pixel art portrait into the Divoom pixel editor and did some touch-ups before I exported it to my photo library.
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I made a 64 x 64 pixel art portrait. For a longer description, see this blog post.
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Here’s what I could come up with today, a duck in a pond drawn as 64 x 64 pixel art in Divoom’s pixel art editor.
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There’s no better way to learn than to just jump in and start drawing and animating, I guess. Shown is a simple animation loop and a color gradient through the 16 colors of the Sweetie-16 color palette.
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This 64 x 64 “selfie” pixel art portrait took much, much longer than it needed to. I drew an outline in Pixquare, and replicated that in the Divoom pixel editor, after which I colored the sketch. The image is a screenshot, framed in Procreate, because Divoom’s export filter is no good.
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I reworked a pixel art piece I did earlier this year in Pixaki, imported it via the photo library into Divoom’s pixel art editor, took a screenshot inside the editor, and added a frame around it in Procreate. Of course, it is expected that I draw in Divoom’s app, which I find clumsy.
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While awaiting the arrival of my LED panel I made this 64x64 pixel art portrait from imagination. Alas importing into the Divoom app introduces unwanted anti-aliasing, almost impossible to get rid of. Ah well, it works for smaller panels too.
Just got a notification, arrival within 15 minutes 😊
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I refined yesterday’s stapler pixel art in the Divoom pixel editor at 64x64 pixels. Now I’m waiting for the LED panel to arrive, so I can test it. 🥁🥁🥁💥🎉🥳
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I found this ornate stapler on Sketchfab and took a snapshot of a side view to study and draw. I wanted to see if I could turn it into 64 x 64 pixel art somehow. The sketch took me 4½ hours, and the pixel art version an hour or so.
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The only reason I still frequented Twitter/X is because of Pixel Dailies. They now switched to Bluesky, so I follow them there. Alas, there doesn’t seem to be federation in place, unless you use a hack, so I can’t but share Pixel Dailies profile page.
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Pixel art portrait
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Yet another pixel portrait.
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Pixel portrait.
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