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For when I’m too busy making pixel art…
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Yesterday I failed at the day before’s prompt #CharacterGenerator of the Pixel Dailies daily challenge. The idea was a normally clad person stepping into the booth and coming out as another person wearing spectacular clothes. Alas, it will never be completed 😕
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I made an isometric cube rotate in 72 steps. After importing it into the Divoom app’s pixel editor, I found a limit for the number of frames in an animation (60 for 64x64 pixels). So I had to be creative with 36 frames. After reuploading to the Divoom app, I tweaked it to get it even more perfect.
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A pixel art depiction of a smiling orange cat with its tail raised, set against a green circular background. That’s what the alt text says.
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When I notice my peripheral vision, besides blurring, I can see distortion in the perspective. I tried to illustrate that effect in a pixel animation. Not sure it’s because of my bad vision, or if it’s more general for all seeing humans. It could also be my imagination playing tricks on me.
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I made this for yesterday’s prompt of Pixel Dailies: #scale. It’s based on my pixel font at original and 300 percent scale. Rotating a plane is some kind of scaling as well. Note that I’m in favor of human made pixel art, as opposed to a purely (and copyright-wise questionable) AI-based version.
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I’m trying to make putting text onto my Pixoo64 much easier with (possibly) a pixel font. The matrix is 4 pixels wide and 6 pixels high, so there’s room for 10 lines of 16 characters (64 x 60 pixels in total) on the 64x64 pixels screen. I can has a scroll like in Star Wars 😂
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When the clock strikes twelve…
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This game is about getting the ball off the platform using the helicopter, yet without crashing it.
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Didn’t expect to reach level 11 in the Divoom pixel art community so soon, so I had to put together something in a hurry.
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An imbalance of power between a teapot and a teacup.
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I imagined how Mega Man would look like sans armor. I can do a turn around of this character to learn more about character development. At least, that’s what I hope will happen. It could all end in disappointment.
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Divoom has a RetroTime2025 art competition, for which this is (one of) my contribution(s), the MITS Altair 8800, which started the personal computer revolution. It was soon followed by the Commodore PET, Atari 400 and 800, and the Apple II, all computers I grew up with, hence “retro” for me.
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My new colors are rolling along.
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I’m still learning about color palettes, contrast and such. It appears that different mediums have different requirements. Pixel art is very different from, say, quilting. So I edited a piece I did yesterday, making some of the mini-drawings more clear. Five is better than three grades of a color.
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I made two noteworthy 64 x 64 pixel art pieces today. These are stills; the Divoom community got the animated versions.
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It’s clear to me from these two recent pixel art pieces, that I need to be more patient (and deliberate) with my art. Especially the edges need work, but also the shading, if approaching realism was the goal. It’s pretty much absent or “wrong”, as is the contrast in the overall image.
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I’m happy my contribution HUG got an honorable mention in Divoom’s winner announcement of Hug Day 2025 (link to pdf) on Singles Awareness Day.
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Just don’t forget to eat your eggplant, or it’ll become a rotten-egg-plant. Pixel art made for the Divoom community.
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I’m still trying teach myself coloring using color palettes based on human vision instead 19th century art philosophy. My idea that I should’ve mastered it by now was clearly over-estimated. Art as a subject matter is both wide and deep.