Art
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I can remember painting this cat from reference in almost 16 hours straight.
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For r/SketchDaily, theme Dusty Old Books. Game Boy Advance pixel art (240 x 160, 11 colors). Titles from a Good Reads list tagged “dusty books.”
- Animal Farm, by George Orwell
- The Hunger Games, by Suzanne Collins
- The Hobbit, by J.R.R. Tolkien
- Lord of the Rings; Fellowship of the Ring, by J.R.R. Tolkien
- Harry Potter and the Philosopher’s Stone, by J.K. Rowling
- The Night Circus, by Erin Morgenstern
- Pride and Prejudice, by Jane Austen
- 1984, by George Orwell
- Brave New World, by Aldous Huxley
- Lord of the Flies, by William Golding
Drawing time: 5h02' in 2 sessions.
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Free Draw Friday on r/SketchDaily. Drawn w/ the demo version of ArtStudio Pro on an iPad 9th gen, from a photo of one of my late precious feline friends. This goes sooo much faster than drawing with tiny squares! I can see from tiny errors and overall messiness that I’m a bit rusty, though.
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Yep, I can still do traditional art too. Doodling in ArtStudio Pro on iPad, which now has a in-app purchase model, and a life-time purchase too. I’m tempted. The demo version can’t save, but that wasn’t a problem for my mini test-drive.
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My daily creations for r/SketchDaily were becoming ridiculously long-winded. Art engagement β art skill. Likes can soon develop into a soul-sucking experience on social media sites. So I simplified. 6 is often enough for one’s art volume. I rather reserve my 11s for special occasions.
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For r/SketchDaily: Puddy Cat and Pepe Le Pew as Romeo and Juliet in disguise. Game Boy pixel art 160 x 144 pixels, 4 colors. Animation frame used as a loose reference.
I am ze locksmith of love, no?
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Finishing up the sandwiches wasn’t really that big of a deal. I suppose that’s my subconscious at work. Still, I worked 7 hours on it in 3 sessions over roughly 17 hours. That’s 10 hours of subconscious internal deliberation. IOW, I slept over my art piece. Next time a bit less intensive, please!
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I drew the microscope from reference (no tracing) and the enlargement of the slide from imagination. I’m particularly proud of the 16 by 16 texture tile made more or less seamless. The microscope and its light and shadows are excellent too, for my usual execution of such objects.
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Instead of running a 26 km long run, I decided to do another sketch for r/SketchDaily. I was feeling somewhat tired and thought it wise to not overreach. The evildoer has won, I guess.
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Despite Reddit being on the fritz, there are still active communities. We artists need challenges to improve, or to just maintain our skill level, even if it means to do the unthinkable (read: surf Reddit with a web browser).
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In about six days I added two more 32 by 32 pixels portraits. These still take about an hour a piece, and I don’t see one minute for a portrait in my future. We will see how things develop, speed-painting wise. I can see progress, though. My pixels aren’t as random as before. That’s good, I think.
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Inspired by a famous British boy-band from the 1960s, I drew this character on a stage, using only four colors at a small screen size (GameBoy portable videogame player from the early 1990s). It wouldn’t be a playable character (96 pixels size), which had to wait until the late 1990s, early 2000s.
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Pixel art portrait from a photo.
The dithering looks wonky, but that’s just inexperience on my part. I need more practice on the drawing fundamentals, specifically for pixel art. Still, it’s the best I could do in a 24 hour period since my previous sketch. So I’m happy π
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I wonderβ¦ If there would’ve been a descent sketching app on the GameBoy, would I’ve been able to sketch like this? Ah well, it’s a challenge nonetheless, and I hope to get “good” enough to post on there. I’m competing with 4-color pixel art against pencil and paper, after all.
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I drew this on May 11, 2021 on r/SketchDaily, with prompt Quail Quilting Quorum. Too bad Reddit has gone to hell in a hand-basket in the meanwhile, similar to Twitter, now X. I remember drawing the upper left quail from reference and the rest from imagination, based on the reference.
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An attempt at isometric perspective and texture tiling in pixel art. This doesn’t come easy, and requires more practice than a day, obviously.
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MapCrunch.com pixel art shrunken to a tiny scale and only five colors.
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Winter, Spring, Summer, Fallβ¦
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Now I know what to expect, it’s time to tackle some subjects, like this flower, and how to render blurriness with a limited color palette. Let’s say it’s an experiment π Yes, let’s. I’m sure in a year’s time it will look “painfully newbie-ish” to future-me. Until then, I’m happy with the result.
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After more of the tutorial, it’s clear to me that to keep the art interesting, you need to be inventive in every piece, much like in engineering. This is also the case with traditional art, but far less so. Ever pixel piece is practice to learn new techniques, try out new ideas.
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