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Portrait study in a more realistic style, based on this photo and in Game Boy format (160 by 144 pixels, 4 shades of green).
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A very rough work-in-progress of a Game Boy compatible pixel art portrait study. I’m struggling to get the proportions right without tracing. As with any realistic portrait, it takes time and patience, measuring, a lot of zooming, and breaks for a fresh look, as well as accepting I’m not perfect.
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When I made yet another Simpsons character from a reference, I thought it would be boring and predictable. It turned out quite challenging. I started with the bust pose, enlarged it to full body pose quadrupling the canvas, then shrank it back to Game Boy size (160 x 144 pixels). Not easy at all.
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Taking breaks from something that will take a long time to complete feels certainly wholesome. Of course, now it will take even longer, but my experience is that if I try to use brute force to complete, I will simply cast the project on a pile of things I’ll once complete (probably never).
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I used this Flickr photo as my reference to draw a Game Boy compatible pixel art portrait in the Simpsons art style. She will travel in space when she grows up.
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I used this reference from Flickr to draw in an art style of The Simpsons animated sitcom. It’s compatible with the Nintendo Game Boy handheld game console (160 by 144 pixels, 4 colors).
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Drawing from a reference on Flickr in Game Boy pixel art (160 by 144 pixels, 4 colors), with process animated GIF. Drawn in ibis Paint X, pixeled in Pixaki.
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There are so many details to even a single house with a step gable to copy from an illustration, that it took me almost 2 hours to make it. Next, I’ll try a neck gable, then a clock gable from reference. There are other architecture styles I noticed collecting photos. It’s a slow process overallโฆ
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I was thinking “cityscape”, so I got some references of Amsterdam cityscapes, basically houses alongside canals. It turned out drawing a single house was already a big thing. I had to leave out so much details. I also forgot to add a human analog for scale, though the door is perhaps good enough.
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