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I wonder, do people still write personal letters, pen on paper, longhand, sealed in an envelope? I used to, as a youth. I was never good at it, but better than talking, because we didn’t talk at the dinner table as a family, especially not about personal stuff, ever.
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Pixel art practice. Six basic emotions of the human face.
πΎπ₯π¨βπ¨π¨
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Pixel art, seasonal affective disorder.
πΎπ₯π¨βπ¨π¨
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Pixel art based on a sketched idea.
πΎπ₯π¨βπ¨π¨

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Finished reading: Het Dal Der Beloften (dl.4) by Jean M. Auel π Much more pleasant read than part 2, comparable to part 1.
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Today I turned the traced image into a top view. This will enable me to create an isometric perspective view tomorrow. The animation shows the workflow I want to use: trace π floorplan π isometric view. There’s some creative license with only one reference photo.
πΎ
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I traced architecture in pixel art as a study. I wanted to create an isometric perspective, but realized I’m still too inexperienced in architecture drawing to pull it off.
πΎπ₯π¨βπ¨π¨
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Isometric chess horse.
πΎπ΄βπ₯π¨βπ¨π¨
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Isometric jam session. Pixel art.
πΎ π₯π¨βπ¨π¨
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Sunday morning pixel art doodles.
πΎπ₯π¨βπ¨π¨
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I suppose most screens nowadays are 16:9, so perhaps I should use that as well. Pixel art at 320 x 180 pixels.
πΎπ₯π¨βπ¨π¨
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Practicing isometric perspective with a rhino. Pixel art 160 x144.
πΎπ₯π¨βπ¨π¨
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Currently reading: Het Dal Der Beloften (dl.4) by Jean M. Auel π
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For isometric perspective pixel art sprites, there are (hardware) restrictions to what can be drawn, and (geometry) rules for how to draw. Both can be bent, but at a cost, either in performance or artistically. The clear benefit is a 3D look without perspective scaling.
πΎπ¨π₯π¨βπ¨
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It took me more time than I wished to create a rough animation of the same character pose from eight different directions. iPad OS clearly lacks the functionality of a full-blown desktop OS, especially for easy creation of animation.
πΎπ₯π¨βπ¨π¨
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From the AdamCYounis YouTube channel I got some important insights about character design with pixel art:
- smaller canvases are harder
- topdown is like looking down at 45Β°
- horizontal and vertical lines are key for coherent look
- clear pose beats realism
πΎπ₯π¨βπ¨π¨
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Today’s pixel art self-prompt was cuteness.
πΎ π₯π¨βπ¨π¨
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Finished reading: De mammoetjagers (De Aardkinderen) (Dutch Edition) by Jean M. Auel π Definitely better than part 2!
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Converting a “normal” perspective drawing into an isometric perspective drawing proves to be more challenging than I expected. Muttering π on thru this pixel art mud.
πΎπ₯π¨βπ¨π¨
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Many things are to be considered when drawing pixel art in isometric perspective. I should practice it, since it’s a prevalent perspective in 2D games nowadays, as far as I can see from following pixel artists online.
πΎ